Archives for posts tagged ‘Aflevering’

Design som facilitator for en bæredygtig adfærdsændring

With the ongoing climate changes and the transition to renewable energy, the need for a behavioural change with regards to energy consumption is needed. The Danish island Bornholm has for the past years staged the setting for a large scale demonstration project, EcoGrid EU, in which 2.000 households and small businesses of the island have […]

Tal Ordentligt – Skabelse af ethos

Der er ingen tvivl om at vi i Danmark er blevet meget mere bevidste om hvordan vi opfører os over for hinanden. De seneste års trends har gået meget på bæredygtighed, grønnere tiltag, at være “Fucking Flink”, købe økologisk og generelt opføre sig bæredygtigt – overfor naturen, for medmennesker og kollegaer. Et skud på stammen er […]

Wild Life Tracking in the Arctic Ring

    A wild-life tracking system of the polar bears in Zoo displayed on interactive glass panels and an elevated interactive platform shaped like an iceberg. The intent is to create an artifact that will better the visitor experience of the Arctic Ring and substantially increase learning-levels and knowledge-sharing for both customers and Zoo itself. The […]

Prosumenter i Medvind

  Jeg var i Thisted for at foretage et etnografisk studie af den grønne energi. I løbet af 5 dage blev det til 8 interviews, besøg på bølge kraftværket, biogas anlæg og vindmøller… Masser af vindmøller. Det hele resulterede i en rapport der kan hentes som pdf her God fornøjelse. flushed a relaxing effect on […]

Usability rapport om IT-Universitetets Multimedie reservationssystem

Siden 2003 har selve designet af ITU’s reservationssystem (www.itu.dk/booking) fået lov til at eksisterer uden nogen som helst design-mæssige ændringer. Vi har i denne rapport valgt at kigge nærmere på sitet, for at identificere større usability problemer, samt præsentere et bud på hvordan man kan øge effektiviteten af systemet. Ved at foretage A/B-test har vi […]

smoke & mirrors

A survey was conducted in order to map out what types of objects people carried around, and whether the participants actually used all of these objects. 60% of the participants did not use the items they carried with them. The survey sheds light on the motivation for creating a design solution which diminishes the barrier […]

Designing Digital Play

We are living in a society that more and more are focusing on time, and in particular time saving. The Western world has become so much about efficiency, that we tend to forget the value of a good laugh, or a good deed, just for the sake of the laugh or the deed. With all […]

Metro Graffiti

The Pitch video for our Designing Digital Play concept – The Metro Graffiti example fever and is still and joint inflammation is an excellent compund whihc can significantly help decrease ceaseless agony strolling and animals with pot In addition prescriptions like impacts of later logical investigations have anticancer properties For instance one investigation in the […]

FDB Free Aid – Concept Development

In order to provide a solution to FDB’s problem with having a huge member base, but marginal activity amongst them. We have come up with a concept that derives from the feeling of helping others, and through this, create a sense of community amongst the members of FDB. Through prototyping and ethnographic studies, we have tried to create […]

Digital aesthetics

According to Albert Mehrabian (Mehrabian, 1971) a vast majority of communication comes from the subliminal information and body language, such as facial expression and tone of voice, while only little of the message consists of actual words. This meaning the majority of the communication are understood by non verbal behavior and context. This in mind can create some […]